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Hack #5 Artist Statement
Link to my notes, thought process, and progress in my project as it was being made: https://docs.google.com/document/d/1T1ymld68Lme5Atb8xlJYhGXi5wk3vyfcELXHy8e81BI/edit?usp=sharing In Speculate Everything: Design Fiction and Social Dreaming (2013) by Anthony Dunne and Fiona Raby they explain speculative design as having an “A” and a “B” side. The “A” side of the process follows a clear, predetermined path…
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Artist Statement #2
For this hack, we were supposed to take an existing game and make some form of modifications for it to fit into Mary Flanagan’s categories of critical play in chapters 1-3 of Critical Play: Radical Game Design (2009). As Flanagan states in chapter 1, critical play is a “careful examination of social, cultural, political, or…
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Artist Statement for Hack #1
For our first Hack, we decided to work with a game that made us reminisce on games we played as children. To capture this feeling within us, we settled on creating a control interface similar to Dance Dance Revolution. We found a game online called, “Friday Night Funkin’,” that worked great with our idea that…